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Testing On Mobile Device
This page guides you on testing your app on a mobile device.
Testing your app on a mobile device consists of the following steps:
We allow you to download the entire codebase and run it on your preferred IDE.
- This feature is only included in our Standard and Pro plans.
- Make sure to address any project issues before downloading the code.
To download your app code:
- 1.Move to the toolbar and click on the Developer Menu () > Download Code (). This will download the .zip file. Extract the .zip file to view the contents of the project.
- 2.
- 1.To do so, open the terminal and hit the
dart pub global activate flutterflow_cli
. - 2.Once installed, enter this command:
flutterflow export-code --project <project id> --dest <output folder> --[no-]include-assets --token <token>
Note that you must replace the<project id>
,<output folder>
, and<token>
with your own.
Download from builder
Download via CLI

Download from builder

Download via CLI

Project id
You can choose to run your app on a real device or an emulator.
To run your app on a device:
- 1.First open the downloaded project in your preferred IDE.
- 2.For VS Code:
- 1.Go to the "View" menu -> select "Terminal" from the dropdown.
- 2.Run the command
flutter pub get
. - 3.Now, enter the command
flutter run
. VS Code will build and run your app. You'll see the output in the terminal, and the app should launch in the selected emulator or physical device.
- 3.For Android Studio:
- 1.Open the terminal within Android Studio by clicking "View" -> "Tool Windows" -> "Terminal."
- 2.Run the command
flutter pub get
. - 3.Click the green "Run" button (a right-facing triangle) located in the top toolbar. Choose the target device (emulator or physical device) where you want to run the app. Android Studio will build and run your app. You'll see the output in the "Run" panel at the bottom, and the app should launch in the selected emulator or device.
Last Updated Date: October 4, 2023
Last modified 2mo ago